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Imperial Shipment Amarr Empire
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Posted - 2015.08.25 08:34:44 -
[1] - Quote
I think your numbera are a little off. I agree the numbers seem to be trending down but I play often between 7:00 - 11:00 utc (traditionally one of the quietest zones) and still often 20000kish online.
@ Jita Jitara. Your ideas break some of the fundemental elements of the sandbox as I see them and may result in increased numbers temporarily but would break the revenue for industrialists. |

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Imperial Shipment Amarr Empire
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Posted - 2015.08.26 02:21:30 -
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Algarion Getz wrote:Mir Jana wrote:I was wondering about something...
January 2014 - average was 41k online June 2014 - average was 32k online December 2014 - average was 27k online May 2015 - average was 21k online August 2015 - average is 16k online
today I logged in at 14793 online.....
PLEX price ... 1 billion and its still rising + Changes to the game by CCP in the last months that make alts less useful = People are unsubbing their alts en masse.
I for one am finally looking at purchasing some plex from CCP to sell in game. I am holding out till they hit 1.2bil.
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Imperial Shipment Amarr Empire
569
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Posted - 2015.08.27 20:01:58 -
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Markus Reese wrote:Coined alts? Once again, that would make it a plexed multibox game. Need to move caps, I will spend two dollars on my cyno alt/hauler whatever instead of having a multiplayer system.
Those alts would create content though. |

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Imperial Shipment Amarr Empire
569
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Posted - 2015.08.27 20:12:52 -
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Britney Fears wrote:Azda Ja wrote:Britney Fears wrote:Hyperdunking made me quit eve.
Evidently not. Just lurking the forums 'till my subscription runs out. If by any miracle I get reimbursed. most likelly not, I will stick around.
The killboards show nothing. So I have to agree with Azda Ja: evidently not.
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Imperial Shipment Amarr Empire
572
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Posted - 2015.08.31 20:37:29 -
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Markus Reese wrote:That is the most interesting part about that misnomer. People think the two are related when in fact American football evolved from rugby and has no relation at all to European football (soccer).
Like eve, people come expecting one thing, we have another. But both want to play. so assuredly there is some common ground that makes it better for both. Rough US players are like the light hearted pvpers. Beat eachother up, go out and "gank". EU football is like the serious gamer. Strict on rules, but very cautious play. If both want to play, find some common ground. Rugby.
Rugby evolved from Football (Soccer). Webb Ellis. |

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Imperial Shipment Amarr Empire
573
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Posted - 2015.09.01 10:04:16 -
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Tippia you are destroying Whitehound in this forum pvp. |

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Imperial Shipment Amarr Empire
573
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Posted - 2015.09.01 17:28:35 -
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Throth wrote:Estevan Valladares wrote:Yeah, yeah. For the entirety of EVE existance people come with delusions of importance brought from the experience of other games or other deluded people.
And if you really know EVE, you know this was never a solo or casual friendly place, EVER.
But you can try to indulge on self pity as long as you like. People does that all the time.
"Oh, I lost stuff, the game is not what it used to be." "Oh, they exploded my ship and I did nothing, I gonna quit." "Oh, they were mean in the chat and ccp didnt do nothing, I gonna quit."
And other some such "everyone has to make me the epic hero in this game every other game does".
There is always one of those around. To the guys that quote the "entirety of Eve existence" from their toons that thave exitsted since 2015, use a toon that would be able to back that experience up, or STFU. You make my lawls hurt.
What percentage of pre 2005 characters are still under the ownership of their creators? |

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Imperial Shipment Amarr Empire
573
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Posted - 2015.09.01 20:14:21 -
[8] - Quote
Time to adapt. |

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Imperial Shipment Amarr Empire
573
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Posted - 2015.09.01 20:55:59 -
[9] - Quote
I am starting to think Whitehound is merely trolling to get this thread locked and dropped off the front page. I know when I have won in my market niche: the opponent stops undercutting my prices and my margins return to normal. |

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Imperial Shipment Amarr Empire
576
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Posted - 2015.09.01 21:50:27 -
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Whitehound wrote:Tippia wrote:Whitehound wrote:What do you think we are talking about, Tippia? We were talking about how your supposed competitive PvE had no PvE in it. And what did I tell you?
About 8 pages ago you made a statement that Tippa is challenging. You have not addressed Tippia's challenge and subsequently Tippia will keep returning to that point until you adequately reply. Attempting to move the discussion beyond that point will (and has) resulted in you believing the discussion was about a different topic than what Tippia is discussing. Raising new points will result in Tippia arguing those points while stating that you are shifting the goal posts.
I suggest you read back through the thread and see where you missed the link and address that post. |
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Imperial Shipment Amarr Empire
578
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Posted - 2015.09.01 23:19:15 -
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Whitehound wrote:Jill Xelitras wrote:... Without light, there are no colors.) One can usually not know when others buy items or when orders change. Can we please agree that it is random?
It is not random. We can not know the instances when things occur, but they occur for specific reasons.
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Maas Industries
581
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Posted - 2015.09.04 10:47:26 -
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Lucas I do not understand where instancing happens in Eve. Please clarify your position, some examples would be good. |

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Maas Industries
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Posted - 2015.09.04 22:01:49 -
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Lucas Kell wrote:Cancel Align NOW wrote:Lucas I do not understand where instancing happens in Eve. Please clarify your position, some examples would be good. Go to an agent and accept a mission. An instance of that mission area is created when you accept the mission. On a technical level, every grid you occupy in space is an instance with free movement between instances. This is why you can be 1km away from someone yet not see them if they are across the grid boundary.
Talk about shifting the goalposts to suit an arguement.
I have to say your posting makes me admire the mittani and goons leadership. How they are able to keep folk like you in their coalition without resorting to headshotting the bleh I do not fathom. |

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Maas Industries
587
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Posted - 2015.09.10 17:27:18 -
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Jegrey Dozer wrote:Markus Reese wrote:Blah blah blah, TL:DR people still thing it takes a long time to be good.
Let us compare to any other MMO. Reasonable and average gamer play. I start. I select class. Four months later, I am top tier..... If I grind experience... Want to do some other class? Restart or respec.
Eve online. Two days training, and easily can have a fit that can assist the most veteran players. Three months, can be pretty well trained into a roll. Six months, you have found that role you like and are pretty specialized.
Problem is the players who all want to be top DPS capital ship pilots. And players who think somebody is np good if under 10m sp for some reason. Newbs are extra damage, support and ewar in cheap fits. Seems full win to me. On top, grind is only for shinies. I gain SP even if just sightseeing. Again, it's not about the reality of the skill training scheme. It's about the perception of that reality. If the player is not convinced they are capable of being good within a reasonable time frame and for a fair ($)cost, they are just going to quit. It's as simple as that. We all know people have stupid impulses, I am just saying we use that stupidity in our favor. Shorten the stick and dangle the carrot closer to their faces so they aren't as discouraged from playing and generating content for themselves and the rest of us.
Why change the game when changing the perception is just as easy?
1. Get 3-4 videos out about the cool things one can do within a week of joining eve. 2. Seed the rookie help channel with CCP employees with a here's how you can do cool stuff straight away scripts. 3. Make ingame connections between groups who are new player focused: karma, legion, brave, uni, and said new players. 4. Monitor said new players avtivity levels and satisfaction with the game. |

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Maas Industries
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Posted - 2015.09.16 00:53:04 -
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It would now appear there are two open threads about plex prices. Time for ISD to lock at lwast one of them. |

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Maas Industries
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Posted - 2015.09.16 02:19:17 -
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Market McSelling Alt wrote:Cancel Align NOW wrote:It would now appear there are two open threads about plex prices. Time for ISD to lock at lwast one of them. One, why do you care? Two, Neither of those threads are this one... so why post it here? 
1. I don't care.
2. This is one of them.
 |

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Maas Industries
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Posted - 2015.09.17 09:10:07 -
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Market McSelling Alt wrote:
1. Wrong. I care about slim to none in this forum. 2. One of those threads was not active when I posted. But when I posted there were 15 posts within 2 pages dscussing plex prices in this thread. Hence this thread is now about plex prices.
If you don't like that post something constructive and on topic. |

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Maas Industries
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Posted - 2015.09.17 21:31:23 -
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Markus Reese wrote:Market McSelling Alt wrote: Because we have had no new content since 2009 and all the patches since December 2009 have been focused on "Fixing" existing stuff.
Ding ding ding! Back on track! We have had new content, but is novelty. There is plenty of content that does need "fixing" but is fixing the wrong stuff. Ccp is starting at the end for some things. What is needed is a full roadmap. Am sure ccp has it, but so much to do, so little team perhaps. Biggest issue I see is continual fidgeting rebalances. Rebalance just means combat is too simple at rate it happens.... I think time for a big writeup soon..
That made me smile. |

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Maas Industries
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Posted - 2015.09.17 21:39:45 -
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Market McSelling Alt wrote:Jonah Gravenstein wrote:Market McSelling Alt wrote:Because we have had no new content since 2009 and all the patches since December 2009 have been focused on "Fixing" existing stuff. The focus on fixing stuff is post summer 2011, the period 2009-summer 2011 saw the introduction of the Pirate epic arcs, Planetary Interaction and Incursions, unfortunately it also saw CCP waste precious dev cycles on failing to deliver WiS in any meaningful way. Incarna was the death knell for jesus features and the 6 monthly release cycle, the focus since then on fixing all the broken stuff incrementally, while not breaking anything else too badly, should be beneficial in the long run if CCP Seagulls vision comes to fruition. Delivering new content relies on there being a robust and functional foundation to build upon, fixing code that is the better part of a decade old and probably undocumented is necessary for CCP to be able to have that robust and functional framework in place. Much still needs to be revisited, and CCP appear to be doing so in order to deliver us something that may be Apocrypha-like in scale if it manages to live up to their 5 year plan. TL;DR What we see in the client and the patchnotes isn't the only dev work going on at CCP. They could be a little more forthcoming about how close they are to player stargates etc though, being kept in the dark does give the illusion that there is no plan, or that it isn't being followed. Please go back through your history. Incursions were introduced in 2010 (incursion) Planetary Interaction was introduced in 2010 (Tyrannus) New Epic Arcs added with WHs in 2009 (Apochrypha) Wormholes in 2009 (Apochrypha) Faction Warfare (2008) So, starting in 2009/2010 everything we have in the game content wise was already in the game or announced for release. Again, we have had no real content added in over 5 years.
Agree, additionally we have had tinkering/improvements sold to use as new features eg Thera.
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Maas Industries
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Posted - 2015.09.22 21:47:50 -
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Lucas Kell wrote:Except it never happens, and never could happen. Mechanics are weighted so that it's impossible to actually stop a ganker. Sure, you might get the odd white knight volley one off the field in a blob, but even a half awake ganker is guaranteed to reach their target.
It is not the weight of the mechanics which limit white knighting. It is the play style choice of those involved. The ideal gank target is a solo player with no interest in shooting others. Such a player will probably not have the inclination to learn how to track -10s locations and make them targets. There is much misinformation about how one can hurt gankers in anti ganking channels.
Please note I am not saying that when one is ganked they should fight back nor implying it is their own fault, I am just saying anyone can use the game mechanics to their own end and my observation is that some use the mechanics more than others. |
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Maas Industries
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Posted - 2015.09.22 23:50:57 -
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Indahmawar Fazmarai wrote:Cancel Align NOW wrote:Lucas Kell wrote:Except it never happens, and never could happen. Mechanics are weighted so that it's impossible to actually stop a ganker. Sure, you might get the odd white knight volley one off the field in a blob, but even a half awake ganker is guaranteed to reach their target. It is not the weight of the mechanics which limit white knighting. It is the play style choice of those involved. The ideal gank target is a solo player with no interest in shooting others. Such a player will probably not have the inclination to learn how to track -10s locations and make them targets. There is much misinformation about how one can hurt gankers in anti ganking channels. Please note I am not saying that when one is ganked they should fight back nor implying it is their own fault, I am just saying anyone can use the game mechanics to their own end and my observation is that some use the mechanics more than others. The net result of the existing mechanics is that a PvPr can avoid playing as PvErs do, but a PvEr can not avoid playing as PvPrs do. Why? My suggestion is to allow PvE earn means to PvP (like, hiring friendly NPCs) so everyone can play the same game in their own way. It should be: "Have you been PvP'ed? OK, now PvE in X way that will force the agressor to either PvE or suffer meaningful consequences." Not: "Have you been PvP'ed? Well now quit PvE'ing you punk and start PvP'ing or suffer the damned consequences" CCP calls that "the sandbox", but I'd rather call it "used cat litter".
Sounds like a great idea that would work hand in hand with the removal of concord. |

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Maas Industries
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Posted - 2015.09.25 03:32:53 -
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Markus Reese wrote: Yes, I was part of a group that got a 43 plex freighter gank. Will find the killmail if I get time.
Please do. Eve-kill, zkillboard and battleclinic do not seem to show any ganking by you. |

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Maas Industries
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Posted - 2015.09.25 10:45:35 -
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Avvy wrote:Divine Entervention wrote:EvE is a very slow game.
Everything about society is going faster.
While I like this game because of it's slow pace, others dislike it for that very reason.
EvE seems to be more of a social experience with a game attached to it than a game first.
You log into eve, remain docked, be on voice comms, and you alt tab and play league of legends or watch Netflix until "something" happens.
Sadly, most people no longer have the patience to sit around and wait, which seems to be largely what EvE is. 99% waiting for that really amazing 1%. 99% wasting time, just on the hope that you will get 1% that is really amazing, doesn't seem like a really good game design to me.
Seems like life to me. Of course what you call wasting time I call preparation. |

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Maas Industries
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Posted - 2015.09.25 11:21:37 -
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Avvy wrote:Cancel Align NOW wrote:Avvy wrote:Divine Entervention wrote:EvE is a very slow game.
Everything about society is going faster.
While I like this game because of it's slow pace, others dislike it for that very reason.
EvE seems to be more of a social experience with a game attached to it than a game first.
You log into eve, remain docked, be on voice comms, and you alt tab and play league of legends or watch Netflix until "something" happens.
Sadly, most people no longer have the patience to sit around and wait, which seems to be largely what EvE is. 99% waiting for that really amazing 1%. 99% wasting time, just on the hope that you will get 1% that is really amazing, doesn't seem like a really good game design to me. Seems like life to me. Of course what you call wasting time I call preparation. Except it's not real life. Preparation, this must be one of the few games that people do other activities, like watching Netflix or read a book whilst playing (logged on).
Eve is Real. |

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Maas Industries
599
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Posted - 2015.10.02 21:42:54 -
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Lucas Kell wrote:Ima Wreckyou wrote:Everyone should just calm down. It will be ok once the wave of new players hits the servers because of the awox nerf as predicted by CCP and by the usual carebears. Shhhhhh... How are you still crying about that? It was the addition of a switch to turn off a dumb and redundant corp feature. Get over it.
Lucas, they don't look like tears to me. That looks more like an indifferent, you got it wrong post. |

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Maas Industries
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Posted - 2015.10.15 19:24:10 -
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Market McSelling Alt wrote:If anyone needed any confirmation that Eve really is dying this time, and that CCP is starting to get very concerned and desperate... Look no further
That is last gasp stuff.
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Maas Industries
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Posted - 2015.10.15 22:53:50 -
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S'Way wrote:Market McSelling Alt wrote:If anyone needed any confirmation that Eve really is dying this time, and that CCP is starting to get very concerned and desperate... Look no further If people thought the PLEX prices were high now - that will push them a lot higher.
Paging Market McSelling Alt.. ..Market McSelling Alt. This thread is now about plex prices again. |
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